DORN – Beyond the gate of Doom
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“The only thing that could be heard in the narrow underground hallway was the heroes’ breath. Paladin Kaerdrak turned his gloomy face back towards the others and placed his finger on his mouth. Absolute silence absorbed the hallway.
Shadows of torches were dancing on the walls and a nearby junction was barely visible in the darkness. Suddenly they heard it, the ominous sound of scales rubbing against the floor. They could also hear rattling of bones and flapping of batlike wings nearby. The heroes moved as close to each other as they could. Almanor the mage started whispering some ancient protective spell. A cautious ring could be heard as Ragnar in the back drew his silver rapier.
And then the attack came. Pale faces of those who used to be humans emerged from the darkness and their eyes shone with greenish light. In the hallway behind them a silhouette of the snake beast Gorgon arose, tall and mighty. Dented swords of the undead started pounding at the heroes’ shields. Kaerdrak swung his mighty axe at the advancing foes, Guelin kept shooting arrows, and Almanor unleashed a magical fire on the monsters. The hallway was suddenly filled with howls, shrieks, battle cries and commands. And the first drops of blood fell on the granite floor, which seemed to absorb them all too eagerly…”
Dorn is a 2-6 player adventure game where 5 adventurers will try to use their wits and skills to collect the artifacts, open the gate of doom and destroy the Dorn Keeper, Zorkal.
The Characters:
Zorkal – The Dorn Keeper, a dark necromancer, sits on his throne in safety behind the Gate of Doom. Zorkal (or Dorkal if your name is Stuart) is responsible for all the bad guys in the game. He places monsters throughout the board, moves the monsters round the board and attacks so called heroes every turn if he wishes. He has two different ways to win the game, he can either kill all of the heroes and in so doing eradicate all opposition to his world domination or fill the ritual chamber with monsters for three consecutive rounds and thus break the seal of the underworld allowing him to plunge the world into eternal darkness under his rule.
Chronus – A Dwarf from the Dangan Mines. A fierce, if slow, hero armed with only a battleaxe and a will of iron.
Reil – An Archer from the Misty Forest. As an archer this hero has a ranged attack which is quite useful as Zorkal swamps the board with enemies.
Almanor – A Mage from the Ciamor College. This hero has magic that is quite potent against Zorkal’s minions and with his blood sacrifice powers can be a real game turner for the heroes.
Gor – A Cleric of the Blessed Flame. It would be wise for the heroes to keep Gor close and safe as his ability to heal others is second to none but all good things come with a price…
Ragnar – A Witcher from the Stone Circle. With legendary reflexes, a concentration of steel and his compassionate heart he may just be critical in order to stop Zorkal.
Guelin – A Ranger from the Misty Forest. A hero with a ranged pre-emptive strike can only be a good thing, no?
Vargen – The Friendly Warewolf. This tamed beast uses pure power to overcome the frights of Zorkal, with no movement restrictions and self-healing abilities on kills can you afford to leave him at Argos?
Kaerdrak – A Paladin from the Aglarannon Mountain. As a paladin, Kaerdrak worships the good and only kills when needed. With the ability to heal his fellow heroes and parry all attacks there is just no way that Zorkal can win…
Eleanor – An Elven Princess. With a keen knowledge of the pike, the ability to teleport and higher fitness level than any other hero, she can pose a significant threat to Zorkal.
The heroes have only one way to win, collect three artifacts from around the board, take them to the ritual chamber to open the gate of doom and then kill Zorkal. There is help along the way in the form of treasure, healing fountains and even a herbalist.
Sounds easy doesn’t it – I challenge you to beat Zorkal!!
I have now played this game through twice and although the first play through took some time (due to rule translating and hero bickering) both playthroughs were a good laugh. The game does seem tipped in Zorkal’s favour because if he is allowed to level up he seems almost untouchable when released from behind the gate of Doom. There is a small amount of variability in the game as there are random blessing cards to be used each game but the real variability in the game comes from the heros and the dorn keeper constantly trying new tactics to thwart the other.
I recommend this game if you are a fan of the dungeon crawler or if you just feel like having a bit of a laugh over your game.